Difference between revisions of "Workshop1:Schedule"

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== '''''Schedule:''''' ==
 
== '''''Schedule:''''' ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
|- style="vertical-align:middle;"
 +
| style="height:50px; width:50px; text-align:left;" | Day
 +
| style="height:50px; width:300px; text-align:left;" | Morning
 +
| style="height:50px; width:300px; text-align:left;" | Evening
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| style="height:100px; width:100px; text-align:left;" | Day
+
| style="text-align:left;" | 1
| style="height:100px; width:100px; text-align:left;" | Morning
+
| style="text-align:left;" |  
| style="height:100px; width:100px; text-align:left;" | Evening
+
|- style="vertical-align:top;"
+
| style="height:100px; width:100px; text-align:left;" | 1
+
| style="height:100px; width:100px; text-align:left;" |  
+
 
#Introduction to workshop brief  
 
#Introduction to workshop brief  
 
#Specifying the goals, objectives, schedule and deliverables
 
#Specifying the goals, objectives, schedule and deliverables
 
#Opening lecture outlining the domain of Interaction Design and Physical Computing
 
#Opening lecture outlining the domain of Interaction Design and Physical Computing
 
#Group formation
 
#Group formation
| style="height:100px; width:100px; text-align:left;" |  
+
| style="text-align:left;" |  
 
#aa
 
#aa
 
#bb
 
#bb
 
#cc
 
#cc
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| style="height:100px; width:100px; text-align:left;" | 2
+
| style="text-align:left;" | 1
| style="height:100px; width:100px; text-align:left;" |  
+
| style="text-align:left;" |  
 
#aa
 
#aa
 
#bb
 
#bb
 
#cc
 
#cc
| style="height:100px; width:100px; text-align:left;" |  
+
| style="text-align:left;" |  
 
#aa
 
#aa
 
#bb
 
#bb
 
#cc
 
#cc
 
|}
 
|}

Revision as of 12:56, 16 September 2015

Schedule:

Day Morning Evening
1
  1. Introduction to workshop brief
  2. Specifying the goals, objectives, schedule and deliverables
  3. Opening lecture outlining the domain of Interaction Design and Physical Computing
  4. Group formation
  1. aa
  2. bb
  3. cc
1
  1. aa
  2. bb
  3. cc
  1. aa
  2. bb
  3. cc