Msc2G5:Expert1

From re
Revision as of 10:18, 20 February 2015 by Bob (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Main inspiration for interactive architecture from the bone and the flesh:

If we consider the bones as a medium to support the flesh. The flesh contains all the nervous endings gaining information about its surroundings. The flesh moves around the bones gaining an ability to reach further and be interactive with its surrounding by interaction with it. If we consider the bones as robots and the flesh as an projective medium we could consider it as immersive space.

First we have to define the bones: I like to use interactive panels as seen in Portal 2. Its fully interactive helping its users or as shown in the move crushing its users... Moods?

The panels could also be used to be interactive in a way of with displays or work like a workframe for holograms. On this moment there are some interesting developments going on. One solution could be an interactive way using flexible displays technologies:

But what if dont use display panels at all or we compliment them with new a