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Revision as of 14:00, 18 February 2015
Contents
“Morphodynamical approaches for fabrication and interactive design”
Keywords: fabrication, Actuation systems, Kinetic systems, 3d printing, laser cutting, Grasshopper, Optimization.
Workshop Proposal Brief
Computational tools have given architects high variety of possibilities in design, meanwhile material properties investigations have a lot of potential especially in transitions of scale, patterns, structure, curvature and porosity variations. It is been difficult to construct complex geometries from smaller towards bigger scales, particularly with the current digital fabrication machines, the new methods should be re-established.
The main goal of this workshop is to develop morphodynamic techniques for a skin that would engage the traditional framework of parametric design processes using simulation strategies for dynamic formations. Design interactivity and fabrication strategies will be embedded deeply in the formation of design, through a set of local interactions on complex geometry systems.
Besides of parametric and computational tools for finding typologies of joints and assemblages; material simulations will be applied for fabrication time and optimization, enhancing the production workflow according to design complexities.
Objectives
The objective of the workshop is collaborate and teach methods of expanding a series of morphologies and its components across a skin to be attach to the main Loop skeleton, taken in count the adaptive kinetics capable of spatial modulation and response to environmental stimuli. The emphasis of the project is on the nature of systems in the built environment and their capacity of adaptation. Elements, structure, surface and performance of this networked kinetic system are designed as integrated layers that make up a construct capable of accommodating dynamic nature of human occupation.
Inspiration