Difference between revisions of "Msc2G4:Workshop1"

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[[Msc2G4:Assembly|'''Assembly''']]
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[[Msc2G4:Assembly|'''Mechanism''']]
 
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[[Msc2G4:Simulations|'''Simulations''']]
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[[Msc2G4:Simulations|'''Prototyping''']]
 
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[[Msc2G4:Inspiration|'''Inspiration''']]
 
[[Msc2G4:Inspiration|'''Inspiration''']]
 
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</div><br>Calcen '''Chan'''   |  Kübra '''Yilmaz'''   |  Leslie '''Che'''   |  Marek '''Nosek'''<br />
'''Calcen Chan'''<br />
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'''Kübra Yilmaz'''<br />
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'''Leslie Che'''<br />
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'''Marek Nosek'''<br />
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'''Thomas Hayat'''<br />
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= '''L.I.P.S.: Living Interactive Playful Skin''' =
= '''LIPS: Living Interactive Playfull Structure''' =
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===Video Presentation===
 
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== Final presentation ==
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<iframe width="853" height="480" src="https://www.youtube-nocookie.com/embed/w9_jV-KQ5lc?rel=0&amp;controls=1&amp;showinfo=0" frameborder="0" allowfullscreen></iframe></html>
 
'''Abstract'''<br />
 
'''Abstract'''<br />
  
The project aim is to heal people, but also to cause extreme experiences of sound and visibility through spaces to entertain people. The main intervention of Metatropia consists of a main public routing within the building with the aim of establishing sonic, visual and physical connections among different functions and spaces in order to lead the behaviour of users.
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In the 20th Century the (architectural) designs are customizable according to the needs and desire of the human being. But what if the design has its own existing, own feelings and expressions? Own behaviours?
The site is Rotterdam, MerweVierhaven in the middle of Marconi Tower number Three.
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The program contains the functions: housing (for clients as well as the doctors and personal), sound therapy areas, social interactions, fitness and spa, meditation and spaces for storage and administration.
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The project aim is to cause extreme experiences of visibility through spaces to entertain people. The main intervention of LIPS consists different behaviours and related spaces in order to lead the behaviour of passants.
These functions were arranged in the total volume according to 3 gradients of sound production and requirements, which was achieved by designing a layered soundscape with curved surfaces that divide the building into sound propagation zones with different qualities.
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The most intense sound experience is found in the atrium and the spaces surrounding it. This gradient scheme is also experienced as a progression from the public to the private parts of the building.
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The shape is defined by the behaviour of the organism itself. Regarding the structure, the organism is conceived as self sustaining and load-bearing. A three-dimensional system is used for this purpose: this makes it possible to make any flexible movement to express any behaviour.
The shape which defines the main atrium is obtained combining different parametric and non parametric requirements as: program, desired volumes, sunlight, required connections.
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Regarding the structure, the atrium was conceived as self sustaining and load-bearing, to replace the previous core. A ‘ring’ system was used for this purpose: pre-existing beams connect directly to it.
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[[File:Behavriours.jpg|850px]]
The sonic connections are established between the main sound production spaces, the sound therapy rooms, and the whole interior: for this purpose a research in the field of architecture materials and robotic actuators mechanics was conducted and the results put into practice.
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This led to the development of a mechanism which enables the sonic interaction in sound therapy spaces: starting from a simple scissors mechanism which was designed and produced during the Interactive Bodies Workshop, we investigated and reproduced the Mexican stool mechanism developed by computer scientist Ron Resch, which instead allows an entire spatial movement over the three axis.
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With the support of the Culture Programme of the EU.<br>
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[[File:EU_flag.jpg|420px]][[File:META_logo.jpg|420px]]

Latest revision as of 10:54, 23 March 2016



Calcen Chan | Kübra Yilmaz | Leslie Che | Marek Nosek

L.I.P.S.: Living Interactive Playful Skin

Video Presentation


Abstract

In the 20th Century the (architectural) designs are customizable according to the needs and desire of the human being. But what if the design has its own existing, own feelings and expressions? Own behaviours?

The project aim is to cause extreme experiences of visibility through spaces to entertain people. The main intervention of LIPS consists different behaviours and related spaces in order to lead the behaviour of passants.

The shape is defined by the behaviour of the organism itself. Regarding the structure, the organism is conceived as self sustaining and load-bearing. A three-dimensional system is used for this purpose: this makes it possible to make any flexible movement to express any behaviour.

Behavriours.jpg


With the support of the Culture Programme of the EU.

EU flag.jpgMETA logo.jpg