Difference between revisions of "Msc2workshop:workshop06 x"
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== '''''Interactive Bodies 4.0_Workshp:''''' == | == '''''Interactive Bodies 4.0_Workshp:''''' == | ||
− | + | The workshop focuses on developing 1:1 real-time interactive architecture prototypes with a specific focus on Physical Computing. Physical computing, in the case of this workshop implies building interactive physical systems by the use of software and hardware that can sense and respond to the analog world. This involves responding to us humans, environmental conditions, dynamic activity patterns and other physical objects in the immediate context. | |
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− | The | + | The workshop, via this unique focus specifically aims at demonstrating bi-directional information exchange between human beings and the digital world. In order to achieve this, during the course of the workshop the students shall acquire a two-pronged strategy: Develop a design driven methodological framework for underlining an interaction concept & Develop a physically interactive prototype with embedded sensing and actuating and control systems as a proof of concept. |
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== '''''Introduction:''''' == | == '''''Introduction:''''' == |
Revision as of 11:17, 16 September 2015
Workshop_Results:
Interactive Bodies 4.0_Workshp:
The workshop focuses on developing 1:1 real-time interactive architecture prototypes with a specific focus on Physical Computing. Physical computing, in the case of this workshop implies building interactive physical systems by the use of software and hardware that can sense and respond to the analog world. This involves responding to us humans, environmental conditions, dynamic activity patterns and other physical objects in the immediate context.
The workshop, via this unique focus specifically aims at demonstrating bi-directional information exchange between human beings and the digital world. In order to achieve this, during the course of the workshop the students shall acquire a two-pronged strategy: Develop a design driven methodological framework for underlining an interaction concept & Develop a physically interactive prototype with embedded sensing and actuating and control systems as a proof of concept.
Introduction:
Main Information:
DESIGN_TASK :
EF-4: Riots / Energy Flow Director's Cut from FIELD on Vimeo.
Designing an immersive environmental "MONSTER", who(which) has capabilities of emotional expression or reaction, such as protecting, attacking, angry, pleasant...etc, though geometric transformation, such as folding, bending, extending...etc.
A 3m*3m*3m space is the basic volume of the MonsterSpace's body. It can be accordingly extended or contracted 3-dimensionally based on specific design intentions. All monsterSpacens have to composed by a componential emergent system from bottom-up as a collective decision making progress, like how all nature organisms grow.
The MonsterSpace should be an immersive environmental space. In other words, the monster should not be considered as an observed object, but a space where people should be involved in. The emotional expression of the Monsterspace could be designed as an experiencing process, gradually transform from one to another. Similar to all the relationships between predator and prey, the predator have to first attract the prey and catch them in a sudden. The prey (participant) experiences totally opposite atmosphere created by the predator (MonsterSpace) from external to internal bodily environment, which is also a crucial challenge in this workshop.
Materials to BUY:
Please prepare these stuffs before the workshop start. You can buy these devices wherever you want(Not constrained to the supplier we provide):
- Arduino_Uno X 1 (https://www.iprototype.nl/products/arduino/boards/uno)
- USB connector X 1 (https://www.iprototype.nl/products/accessoires/cables-wires/usbcable)
- USB Adapter X 1 (https://www.iprototype.nl/products/accessoires/power/usbadapter)
- Verstelbare DC Adapter X 1 (https://www.iprototype.nl/products/accessoires/power/adapter)
- Barrel jack adapter - Female X 1 (https://www.iprototype.nl/products/accessoires/power/barreljack-terminal-female)
- BreadBoard with Jump Wire X 1_set (https://www.iprototype.nl/products/kits/breadboard-jumpwires)
- Led Kit - 15 stuks X 1 set (https://www.iprototype.nl/products/components/led-lcd/led-kit-15)
- Resistor(220ohm) X 6 (https://www.iprototype.nl/products/components/resistors/220R)
- Light sensor(LDR) X 3 (https://www.iprototype.nl/products/components/sensors/ldr)
- Potentionmeter X 3 (https://www.iprototype.nl/products/components/buttons-switches/potentiometer-big-10k)
- Servo Motor_180 X 3 (https://www.iprototype.nl/products/robotics/servo-motors/servo-180-metal-gear)
- Servo Motor_360 X 1 (https://www.iprototype.nl/products/robotics/servo-motors/servo-360-metal-gear)